For Flare 10.1 today, although I've seen a similar occurrence in Flare 9, too.
I doubt there'll be an answer to the questions I ask in this Topic, but I thought I'd share my experience just for fun.
What third-party dependencies, if any, does Flare have for processing SVG images?
EDIT / tl-dr: You'll need a 32-bit version 7 or 8 JRE. I'm using version 8 and it's working. The key is that on my 64-bit Windows 7 computer with a 64-bit JRE, I needed to also install a 32-bit JRE.
BACKGROUND
I have a Flare 10 project (Slideshow) that includes an SVG graphic. Before Flare 10, I've used the same graphic in a different Flare 9 project. In both cases, Flare imported the SVG graphic as expected.
WHAT HAPPENED NEXT?
I uninstalled then successfully reinstalled Python 3.4 on my Windows 7 64-bit laptop. No problems, the reinstalled instance of Python runs fine and is connected to my Eclipse IDE.
BUT I just happened to have the Flare 10 topic containing the SVG graphic open while I uninstalled and reinstalled Python 3.4. Flare has never had any need for Python, yet when I viewed the topic Flare had replaced the SVG graphic with a small gray box that said Import. Or something like Import: the box was too small to actually read.
I deleted the gray box and reinserted the formerly operative SVG graphic. No graphic, just another gray box. I then closed and restarted Flare 10, then reimported the graphic into the topic. This time everything worked as expected.
So the sequence of events was:
- Start Flare 10, open the XML Editor, view a Slideshow HTM file that contained a lovely SVG graphic.
- With Flare open, uninstall then reinstall Python 3.4. No problems with Python, works great.
- Return to the Flare XML Editor. Flare had replaced the previously displayed SVG image with a small gray box.
- Attempt to reimport the SVG image but receive only the gray box.
- Restart Flare and re-import the SVG image. No problem, works great.
QUESTION 1: What on earth happened? Surely my uninstalling and re-installing of Python 3.4 had nothing to do with Flare 10's ability to process an SVG image that it formerly had no problem processing?
QUESTION 2: What third-party dependencies, if any, does Flare have for processing SVG images?
I've tried researching Flare 10's system dependencies in the product's online help and received no guidance (I did instead receive lots of "hits" for Pulse system requirements). It'd be fun to know what, if anything, Flare 10 needs in addition to Windows and .NET…(?)
I have no problem at this point, but remain curious…
Cheers & thanks,
Riley
SFO