Hi all,
I want to figure out how it is possible to insert magnifier code on images. It needs a bit code, but in Flare it does not work.
Such as this:
https://www.w3schools.com/howto/tryit.a ... fier_glass
When inserting some error messages appear.
So have you code which is working in Flare?
Thx
Use of magnifier script code
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- Propeller Head
- Posts: 47
- Joined: Mon Jun 28, 2021 8:02 am
Re: Use of magnifier script code
It works for me. Did you use Insert > Script to insert the script code?
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<html xmlns:MadCap="http://www.madcapsoftware.com/Schemas/MadCap.xsd">
<head>
<style>
* {box-sizing: border-box;}
.img-magnifier-container {
position:relative;
}
.img-magnifier-glass {
position: absolute;
border: 3px solid #000;
border-radius: 50%;
cursor: none;
/*Set the size of the magnifier glass:*/
width: 100px;
height: 100px;
}
</style>
<script type="text/javascript">/*<![CDATA[*/function magnify(imgID, zoom) {
var img, glass, w, h, bw;
img = document.getElementById(imgID);
/*create magnifier glass:*/
glass = document.createElement("DIV");
glass.setAttribute("class", "img-magnifier-glass");
/*insert magnifier glass:*/
img.parentElement.insertBefore(glass, img);
/*set background properties for the magnifier glass:*/
glass.style.backgroundImage = "url('" + img.src + "')";
glass.style.backgroundRepeat = "no-repeat";
glass.style.backgroundSize = (img.width * zoom) + "px " + (img.height * zoom) + "px";
bw = 3;
w = glass.offsetWidth / 2;
h = glass.offsetHeight / 2;
/*execute a function when someone moves the magnifier glass over the image:*/
glass.addEventListener("mousemove", moveMagnifier);
img.addEventListener("mousemove", moveMagnifier);
/*and also for touch screens:*/
glass.addEventListener("touchmove", moveMagnifier);
img.addEventListener("touchmove", moveMagnifier);
function moveMagnifier(e) {
var pos, x, y;
/*prevent any other actions that may occur when moving over the image*/
e.preventDefault();
/*get the cursor's x and y positions:*/
pos = getCursorPos(e);
x = pos.x;
y = pos.y;
/*prevent the magnifier glass from being positioned outside the image:*/
if (x > img.width - (w / zoom)) {x = img.width - (w / zoom);}
if (x < w / zoom) {x = w / zoom;}
if (y > img.height - (h / zoom)) {y = img.height - (h / zoom);}
if (y < h / zoom) {y = h / zoom;}
/*set the position of the magnifier glass:*/
glass.style.left = (x - w) + "px";
glass.style.top = (y - h) + "px";
/*display what the magnifier glass "sees":*/
glass.style.backgroundPosition = "-" + ((x * zoom) - w + bw) + "px -" + ((y * zoom) - h + bw) + "px";
}
function getCursorPos(e) {
var a, x = 0, y = 0;
e = e || window.event;
/*get the x and y positions of the image:*/
a = img.getBoundingClientRect();
/*calculate the cursor's x and y coordinates, relative to the image:*/
x = e.pageX - a.left;
y = e.pageY - a.top;
/*consider any page scrolling:*/
x = x - window.pageXOffset;
y = y - window.pageYOffset;
return {x : x, y : y};
}
}/*]]>*/</script>
</head>
<body>
<h1>Image Magnifier Glass</h1>
<p>Mouse over the image:</p>
<div class="img-magnifier-container">
<p>
<img id="myimage" src="Resources/Images/img_girl.jpg" width="600" height="400" />
</p>
</div>
<p>Feel free to change the strength of the magnifier glass when initiating the magnify function.</p>
<script type="text/javascript">/*<![CDATA[*//* Initiate Magnify Function
with the id of the image, and the strength of the magnifier glass:*/
magnify("myimage", 3);/*]]>*/</script>
</body>
</html>
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Re: Use of magnifier script code
perfectly GREAT - Thanks. Indeed, I´d forgotten nesting my code in CDATA tags. Now it works fine, nice
Re: Use of magnifier script code
unfortunatelly it does not work with svg-files, but we will see....
Re: Use of magnifier script code
corrections... It works fine with svg, was a adobe illustrator problem. The other thing is to level up the java script performance